Categories: Modeling, Completed Works, Details, Examples, Works in Progress

Bot Killing

by joshlarsen Email

I have been setting up ai paths and having quite a bit of fun blasting the little bastards while I test my work.

cover setup in GOW - NIGHTMARE

by joshlarsen Email

I can't believe how much setup there is for cover in GOW. This should make me insane quick!

"Lance2"

by joshlarsen Email

Link: http://www.kantham.com/lance/makeyourown.html

I added a singleplayer play mode called 'lance'. Seems to be a great option and will be easy for me to setup and get running properly on my map.

Here is a shot of my early test (can even play the game mode in the editor!!). Don't mind the weopon ui element, its from the 'tiledshot' way of doing ss's in GOW.

edit:

I went through and redid a ton of collisions and nearly finished the exterior. Here is an updated shot:

Cliffs and terraces

by joshlarsen Email

Well, I have found the 'bottom' of my model finally. You can see in this render that there is a clearly defined end to the model. I will do a couple layers of fog obscuring everything below this point.

There is a new building on the left hand side. I will adjust the textures to work a little better with the environment and give it a new roof texture. Its going to get a radar dish of some sort and a bunch of antennas on it. The map ends a little to the left of this building and a little lower on another terrace.

I will now work my way around the model and finish the exterior, then start working my way into the model. I have left locations for entrances, but I will wait until the entire model is done before I finalize them.

Working on mood

by joshlarsen Email

Well, as I add more stuff to the level, I am trying out some different moods at the same time.

Not sure if I like this so much, but might be an interesting way to go.

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