Categories: Modeling, Completed Works, Details, Examples, Works in Progress
Projecting a normalmap
I am working on redoing the railings (need something that looks higher poly) and decided to make a highpoly and project a normalmap. If you have a 'normal bump' applied to a 'highpoly' mesh, when you project normals, not only will it project the highpoly mesh, it will also project the applied normlamap. Here are my results from this process so far.
Ingame
Well I spent the last day or so playing around with the Unreal Editor. Its been a while since I even opened it so it took a little bit to get everything setup and working ingame, but I finally got it together.
Really just ingame at this point to check my scale and make sure everything is working correct.
01/22/09 02:02:32 pm,